Wurde heute von den Polen in der 2. Version uns (dem Commitee) übergeben und da es innerhalb der Charta ist werden wir es akzeptieren. Es ist wohl zu erwarten, dass beim nächsten Captains Meeting sehr heftige Debatten passieren werden, die Engländer sind nicht sehr happy
Zum Ort und Zeit habe ich leider immernoch keine weiteren Infos
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Also auf zum Theorycraften
Eurobowl and Europen are both played with the Competition Rules Pack with the NAF tournament changes in line with
Blood Bowl 2016, Death Zone 1 & 2. Things may change throughout the year and we reserve the right to update these rules in line with the NAFs decision. Once the deadline for registration has passed the rules will be locked in place.
Each coach in a team must play a different race. Only one coach per team may take Halflings for example.
We play according to the resurrection style of play. All coaches start each game with the same roster and skills they registered before the tournament.
Team creation:
- 1100k for a standard building a team and the inducements
- minimum 11 players must be included in a team and no more than 16 including star players
- At least 11 standard roster players before any star player
- each team may buy 0-2 NAF-approved star players on top of the basic 11 players
- 0-8 Re-Rolls
- Assistant coaches
- Cheerleaders
- 0-1 Apothecary or Igor, depending on race
- 0-9 Fan Factor
- Inducements. The cost will be as following and will count for all 9 games:
• 0-2 Bloodweiser Kegs for each 50 kgp
• 0-3 Bribes for each 100 kgp, for Goblins only for each 50 kgp
• 0-1 Masterchef for 300 kgp, for Halflings only 100 kgp
• 0-2 NAF-approved star players for their regular cost
- inducements that can be bought are: Bribe (50k Goblins, 100k other teams), Halfling Chef (Halflings only)
Additional cash:
You can use additional cash after spending whole starting budget. Each non spend amount from starting budget is lost and cannot be used with additional one.
- each team has additional cash based on their Tier that can be spent on additional skills, players, star players and inducements
- the cost of the additional skill is:
• 20k for normal skill
• 30k for double skills
- maximum one player in each team can stack an additional skill, the second of the stacked skill costs 30k, both skills have to be normal skills
- maximum one player in each team from tier 1-3 can have one double skill
- maximum two players in each team from tier 4-6 can have one double skill
- star players may not receive additional skills
- the Skill "Piling On" will be used according to Death Zone 1, i.e. Team Re-Roll is required to use
Tiers:
Tier 1 - 100k for skills/players/star players/inducements
Amazons, Dark Elves, Dwarves, Lizardmen, Norse, Wood Elves, Undead
Tier 2 - 120k for skills/players/star players/inducements
Chaos Dwarves, Orcs, Skaven, Necromantic
Tier 3 - 140k for skills/players/star players/inducements
Bretonnians, Humans, Chaos
Tier 4 - 170k for skills/players/star players/inducements
Chaos Renegades, Elf Union, High Elves, Khemri, Nurgle, Slann
Tier 5 - 200k for skills/players/star players/inducements
Daemons of Khorne, Underworld Denizens, Vampires
Tier 6 - 230k for skills/players/star players/inducements,
Goblins, Halflings, Ogres
Scoring:
The event will give priority to team wins over individual wins
Should a Team win their tie they will get 2 point
Should a Team Draw their tie they will get 1 point
Should a Team Lose their tie they will get 0 point
In the event of an equal score, the first tie breaker will be individual score based
on the W/D/L of the individuals in the team
An individual win is worth 2 points
A draw is worth 1 point
A loss worth 0 points
The second tie breaker will be Head to Head for the respective Nations or Teams
The third tie breaker will be Strength of Schedule
The fourth tie breaker will be Team NET TD + NET CAS
The fifth tie breaker will be coin toss